Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
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Uppdatering: 30 okt, 2018 @ 20:28

Version 100
  • Fixed issue with azimuth rotor hitbox preventing firing if guns were very close to the azimuth rotation axis

Uppdatering: 28 okt, 2018 @ 18:07

Version 99
  • Reduced repetition within the intersection class - v98
  • Improved intersection methods with more efficient ones - v98
  • Adding subgrid scanning - v98

Uppdatering: 20 okt, 2018 @ 23:04

Minor

  • Fixed proportional gain

Uppdatering: 20 okt, 2018 @ 16:50

Version 97-3
  • Fixed turret leading when shooting ship is moving - v97
  • Increased proportional constant to 100 from 75 - v97

Uppdatering: 15 okt, 2018 @ 20:22

Version 96
  • Adjusted acceleration estimation
  • Rotors no-longer turn off when idle
  • Changed how rotatation compensation is handeled
  • Added scheduler
  • Added grid intersection checking
  • Split turret updates over 6 ticks

Uppdatering: 29 sep, 2018 @ 13:14

Version 91
  • Refactored code and made projectile intercept methods more concise
  • Added runtime tracking
  • General cleanup of code
  • Massive refactor of code to reduce unnecessary iterations
  • Made lights turn on when targeting or under manual control

Uppdatering: 31 jul, 2018 @ 19:28

Version 87
  • Fix for keen's stupid negative runtime bug

Uppdatering: 29 jul, 2018 @ 22:40

Uppdatering: 29 jul, 2018 @ 22:26

Uppdatering: 29 jul, 2018 @ 22:24