Space Engineers

Space Engineers

Whip's Turret AI Slaving Script
Mostrando 21-30 de 96 aportaciones
< 1  2  3  4  5 ... 10 >
Actualización: 27 NOV 2020 a las 2:25 p. m.

Version 120.0.5
  • Debug text is now no longer created and formatted when debug mode is disabled. This reduces the runtime by a measurable amount.

Actualización: 27 NOV 2020 a las 11:46 a. m.

Version 120.0.4
  • Added variable to disable drawing of title screen

Actualización: 25 NOV 2020 a las 7:41 a. m.

Version 120.0.3
  • Added an config key for enabling/disabling checking for friendly fire upon other allied ships

Actualización: 24 NOV 2020 a las 12:55 p. m.

Version 120.0.2
  • Complete rewrite with better use of inheritance to reduce duplicated code
  • Removed block name requirements for rotor turret rotors. Code will now attempt to automatically detect and infer rotor configurations.
  • Added support for single axis rotor turrets (called rotor gimbals)
  • Rewrote grid intersection checking
  • Added friendly grid IFF processing and friendly fire checking
  • Removed 10 second periodic update searching. Now setup updates are only done on demand and at compile to save runtime costs
  • Made custom data config for timers, lights, and rotors much clearer and more thorough
  • Made custom data keys more human readable. Old configs will be migrated on compilation
  • Optimizations to lead algorithm. Now trajectory of accelerating projectiles is roughly simulated to better support different types of modded projectiles.
  • Added gravity drop multiplier

Actualización: 10 MAY 2019 a las 10:42 p. m.

Version 112.3.0
  • Performance optimizations
  • Refactor of code to use scheduler to be much cleaner
  • Added "Only shoot when designator is shooting" variable to the Custom Data turret config
  • Replaced deprecated methods

Actualización: 28 MAR 2019 a las 5:29 p. m.

Version 111.4.4
  • Attempted to fix idle rotation bug some users were experiencing
  • Changed target prioritization scheme. Turrets will use the closest designator to them that has a target. I'm working on a more intelligent system, but this will serve as a stopgap in the meantime
  • Changed default turret parameters

Actualización: 1 MAR 2019 a las 10:48 p. m.

Version 111.4.1
  • Fixed game max speed and proportional gain defaults

Actualización: 1 MAR 2019 a las 10:45 p. m.

Actualización: 24 ENE 2019 a las 4:26 p. m.

Version 111.4
  • Fixed issue where turret config wrote before it parsed... (*facepalm*)

Actualización: 24 ENE 2019 a las 7:15 a. m.

Version 111.3.2
  • Changed "goto_rest_angle_delay" to "return_to_rest_delay" to be more consistent. Sorry for any inconvenience!