Garry's Mod
HDR disabler for servers
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 9 ต.ค. 2016 @ 3: 08pm

Attempt #4

อัปเดต: 9 ต.ค. 2016 @ 1: 52pm

Attempt #3

อัปเดต: 9 ต.ค. 2016 @ 1: 32pm

Attempt #2

อัปเดต: 9 ต.ค. 2016 @ 1: 04pm

The NoBloomTone parameter is now effective after a gamemode modification too.
Attempt #1

อัปเดต: 2 ส.ค. 2016 @ 11: 07am

- The setting mat_hdr_nospecular now affects mat_fastspecular instead (no lag).- Added the ConVar mat_hdr_nobloomtone to explicitly force a non-HDR rendering (previously forced with no possibility to disable).

อัปเดต: 1 ส.ค. 2016 @ 8: 25pm

Replaced mat_hdr_noshadowstate by mat_hdr_noshadowrtt: wrong parameter. It makes clients disable their r_shadowrendertotexture if HDR is enabled.

อัปเดต: 1 ส.ค. 2016 @ 3: 38pm

Added the ConVar mat_hdr_noshadowstate to disable mat_shadowstate when the HDR is enabled.

อัปเดต: 1 ส.ค. 2016 @ 1: 40pm

Added the ConVar mat_hdr_nospecular to disable mat_specular when the HDR is enabled.

อัปเดต: 1 ส.ค. 2016 @ 11: 57am

Added the ConVar mat_hdr_showrequest: the disabling request is now optional.

อัปเดต: 17 พ.ค. 2016 @ 12: 38pm

- Now the rendering is modified in RenderScene, using render.RenderScene(). This produces some lag but it ensures that the HDR is always disabled.
- Added a chat message.