Garry's Mod
HDR disabler for servers
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Aggiornamento: 9 ott 2016, 15:08

Attempt #4

Aggiornamento: 9 ott 2016, 13:52

Attempt #3

Aggiornamento: 9 ott 2016, 13:32

Attempt #2

Aggiornamento: 9 ott 2016, 13:04

The NoBloomTone parameter is now effective after a gamemode modification too.
Attempt #1

Aggiornamento: 2 ago 2016, 11:07

- The setting mat_hdr_nospecular now affects mat_fastspecular instead (no lag).- Added the ConVar mat_hdr_nobloomtone to explicitly force a non-HDR rendering (previously forced with no possibility to disable).

Aggiornamento: 1 ago 2016, 20:25

Replaced mat_hdr_noshadowstate by mat_hdr_noshadowrtt: wrong parameter. It makes clients disable their r_shadowrendertotexture if HDR is enabled.

Aggiornamento: 1 ago 2016, 15:38

Added the ConVar mat_hdr_noshadowstate to disable mat_shadowstate when the HDR is enabled.

Aggiornamento: 1 ago 2016, 13:40

Added the ConVar mat_hdr_nospecular to disable mat_specular when the HDR is enabled.

Aggiornamento: 1 ago 2016, 11:57

Added the ConVar mat_hdr_showrequest: the disabling request is now optional.

Aggiornamento: 17 mag 2016, 12:38

- Now the rendering is modified in RenderScene, using render.RenderScene(). This produces some lag but it ensures that the HDR is always disabled.
- Added a chat message.