Garry's Mod
HDR disabler for servers
Se afișează 1-10 din 13 intrări
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Actualizare: 9 oct. 2016 @ 15:08

Attempt #4

Actualizare: 9 oct. 2016 @ 13:52

Attempt #3

Actualizare: 9 oct. 2016 @ 13:32

Attempt #2

Actualizare: 9 oct. 2016 @ 13:04

The NoBloomTone parameter is now effective after a gamemode modification too.
Attempt #1

Actualizare: 2 aug. 2016 @ 11:07

- The setting mat_hdr_nospecular now affects mat_fastspecular instead (no lag).- Added the ConVar mat_hdr_nobloomtone to explicitly force a non-HDR rendering (previously forced with no possibility to disable).

Actualizare: 1 aug. 2016 @ 20:25

Replaced mat_hdr_noshadowstate by mat_hdr_noshadowrtt: wrong parameter. It makes clients disable their r_shadowrendertotexture if HDR is enabled.

Actualizare: 1 aug. 2016 @ 15:38

Added the ConVar mat_hdr_noshadowstate to disable mat_shadowstate when the HDR is enabled.

Actualizare: 1 aug. 2016 @ 13:40

Added the ConVar mat_hdr_nospecular to disable mat_specular when the HDR is enabled.

Actualizare: 1 aug. 2016 @ 11:57

Added the ConVar mat_hdr_showrequest: the disabling request is now optional.

Actualizare: 17 mai 2016 @ 12:38

- Now the rendering is modified in RenderScene, using render.RenderScene(). This produces some lag but it ensures that the HDR is always disabled.
- Added a chat message.