Garry's Mod

Garry's Mod

HDR disabler for servers
Viser 1–10 av 13 bidrag
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Oppdatering: 9. okt. 2016 @ 15.08

Attempt #4

Oppdatering: 9. okt. 2016 @ 13.52

Attempt #3

Oppdatering: 9. okt. 2016 @ 13.32

Attempt #2

Oppdatering: 9. okt. 2016 @ 13.04

The NoBloomTone parameter is now effective after a gamemode modification too.
Attempt #1

Oppdatering: 2. aug. 2016 @ 11.07

- The setting mat_hdr_nospecular now affects mat_fastspecular instead (no lag).- Added the ConVar mat_hdr_nobloomtone to explicitly force a non-HDR rendering (previously forced with no possibility to disable).

Oppdatering: 1. aug. 2016 @ 20.25

Replaced mat_hdr_noshadowstate by mat_hdr_noshadowrtt: wrong parameter. It makes clients disable their r_shadowrendertotexture if HDR is enabled.

Oppdatering: 1. aug. 2016 @ 15.38

Added the ConVar mat_hdr_noshadowstate to disable mat_shadowstate when the HDR is enabled.

Oppdatering: 1. aug. 2016 @ 13.40

Added the ConVar mat_hdr_nospecular to disable mat_specular when the HDR is enabled.

Oppdatering: 1. aug. 2016 @ 11.57

Added the ConVar mat_hdr_showrequest: the disabling request is now optional.

Oppdatering: 17. mai 2016 @ 12.38

- Now the rendering is modified in RenderScene, using render.RenderScene(). This produces some lag but it ensures that the HDR is always disabled.
- Added a chat message.