Garry's Mod

Garry's Mod

HDR disabler for servers
Zobrazuje se 1–10 z 13 položek
< 1  2 >
Aktualizace: 9. říj. 2016 v 15.08

Attempt #4

Aktualizace: 9. říj. 2016 v 13.52

Attempt #3

Aktualizace: 9. říj. 2016 v 13.32

Attempt #2

Aktualizace: 9. říj. 2016 v 13.04

The NoBloomTone parameter is now effective after a gamemode modification too.
Attempt #1

Aktualizace: 2. srp. 2016 v 11.07

- The setting mat_hdr_nospecular now affects mat_fastspecular instead (no lag).- Added the ConVar mat_hdr_nobloomtone to explicitly force a non-HDR rendering (previously forced with no possibility to disable).

Aktualizace: 1. srp. 2016 v 20.25

Replaced mat_hdr_noshadowstate by mat_hdr_noshadowrtt: wrong parameter. It makes clients disable their r_shadowrendertotexture if HDR is enabled.

Aktualizace: 1. srp. 2016 v 15.38

Added the ConVar mat_hdr_noshadowstate to disable mat_shadowstate when the HDR is enabled.

Aktualizace: 1. srp. 2016 v 13.40

Added the ConVar mat_hdr_nospecular to disable mat_specular when the HDR is enabled.

Aktualizace: 1. srp. 2016 v 11.57

Added the ConVar mat_hdr_showrequest: the disabling request is now optional.

Aktualizace: 17. kvě. 2016 v 12.38

- Now the rendering is modified in RenderScene, using render.RenderScene(). This produces some lag but it ensures that the HDR is always disabled.
- Added a chat message.