Sid Meier's Civilization V

Sid Meier's Civilization V

World Congress Reformation
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Mis à jour le : 26 déc. 2015 à 21h20

Diplomatic Victory failures no longer yield bonus votes. (If you had the CSD, it would reduce it to 1, now 0)
The reasoning is justified in growing out your cities more and maintaining better relations in order to achieve world hegemony.

Mis à jour le : 12 déc. 2015 à 22h37

Efficient LUA coding when determining population threshold in cities should reduce turn processing.

Mis à jour le : 12 déc. 2015 à 22h30

Refined the new XCOM and GDR resolutions to now install dummy buildings among cities when it is built and then remove those dummy buildings when the military secret or headquarters are removed.

Mis à jour le : 30 nov. 2015 à 10h50

Fixed weird interactions.

Mis à jour le : 29 nov. 2015 à 23h17

Forgot to upload the art files for the XCOM wonder.

Mis à jour le : 29 nov. 2015 à 23h08

Fixed the TEMPEST Project.
Added the XCOM Project.
Added World Audio Quotes to all the CBP's wonders.

Mis à jour le : 11 nov. 2015 à 9h20

Fixed Venetian bug where having >10 pop in a puppeted city wouldn't spawn the building until you had >20 pop.
City-State Diplomacy is no longer a requirement, it is now optional for balance.

Mis à jour le : 8 nov. 2015 à 11h13

Added Project TEMPEST, a world project that is required to build the Giant Death Robots. Only the gold and silver trophies may build them.

The Mod is now considered stable.

Mis à jour le : 7 nov. 2015 à 15h55

Mis à jour le : 7 nov. 2015 à 15h18