Sid Meier's Civilization V

Sid Meier's Civilization V

World Congress Reformation
Viser 31-40 af 40 forekomster
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Opdatering: 26. dec. 2015 kl. 21:20

Diplomatic Victory failures no longer yield bonus votes. (If you had the CSD, it would reduce it to 1, now 0)
The reasoning is justified in growing out your cities more and maintaining better relations in order to achieve world hegemony.

Opdatering: 12. dec. 2015 kl. 22:37

Efficient LUA coding when determining population threshold in cities should reduce turn processing.

Opdatering: 12. dec. 2015 kl. 22:30

Refined the new XCOM and GDR resolutions to now install dummy buildings among cities when it is built and then remove those dummy buildings when the military secret or headquarters are removed.

Opdatering: 30. nov. 2015 kl. 10:50

Fixed weird interactions.

Opdatering: 29. nov. 2015 kl. 23:17

Forgot to upload the art files for the XCOM wonder.

Opdatering: 29. nov. 2015 kl. 23:08

Fixed the TEMPEST Project.
Added the XCOM Project.
Added World Audio Quotes to all the CBP's wonders.

Opdatering: 11. nov. 2015 kl. 9:20

Fixed Venetian bug where having >10 pop in a puppeted city wouldn't spawn the building until you had >20 pop.
City-State Diplomacy is no longer a requirement, it is now optional for balance.

Opdatering: 8. nov. 2015 kl. 11:13

Added Project TEMPEST, a world project that is required to build the Giant Death Robots. Only the gold and silver trophies may build them.

The Mod is now considered stable.

Opdatering: 7. nov. 2015 kl. 15:55

Opdatering: 7. nov. 2015 kl. 15:18