Sid Meier's Civilization V

Sid Meier's Civilization V

World Congress Reformation
Ergebnisse 31–40 von 40
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Update: 26. Dez. 2015 um 21:20

Diplomatic Victory failures no longer yield bonus votes. (If you had the CSD, it would reduce it to 1, now 0)
The reasoning is justified in growing out your cities more and maintaining better relations in order to achieve world hegemony.

Update: 12. Dez. 2015 um 22:37

Efficient LUA coding when determining population threshold in cities should reduce turn processing.

Update: 12. Dez. 2015 um 22:30

Refined the new XCOM and GDR resolutions to now install dummy buildings among cities when it is built and then remove those dummy buildings when the military secret or headquarters are removed.

Update: 30. Nov. 2015 um 10:50

Fixed weird interactions.

Update: 29. Nov. 2015 um 23:17

Forgot to upload the art files for the XCOM wonder.

Update: 29. Nov. 2015 um 23:08

Fixed the TEMPEST Project.
Added the XCOM Project.
Added World Audio Quotes to all the CBP's wonders.

Update: 11. Nov. 2015 um 9:20

Fixed Venetian bug where having >10 pop in a puppeted city wouldn't spawn the building until you had >20 pop.
City-State Diplomacy is no longer a requirement, it is now optional for balance.

Update: 8. Nov. 2015 um 11:13

Added Project TEMPEST, a world project that is required to build the Giant Death Robots. Only the gold and silver trophies may build them.

The Mod is now considered stable.

Update: 7. Nov. 2015 um 15:55

Update: 7. Nov. 2015 um 15:18