Sid Meier's Civilization V

Sid Meier's Civilization V

World Congress Reformation
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Pembaruan: 26 Des 2015 @ 9:20pm

Diplomatic Victory failures no longer yield bonus votes. (If you had the CSD, it would reduce it to 1, now 0)
The reasoning is justified in growing out your cities more and maintaining better relations in order to achieve world hegemony.

Pembaruan: 12 Des 2015 @ 10:37pm

Efficient LUA coding when determining population threshold in cities should reduce turn processing.

Pembaruan: 12 Des 2015 @ 10:30pm

Refined the new XCOM and GDR resolutions to now install dummy buildings among cities when it is built and then remove those dummy buildings when the military secret or headquarters are removed.

Pembaruan: 30 Nov 2015 @ 10:50am

Fixed weird interactions.

Pembaruan: 29 Nov 2015 @ 11:17pm

Forgot to upload the art files for the XCOM wonder.

Pembaruan: 29 Nov 2015 @ 11:08pm

Fixed the TEMPEST Project.
Added the XCOM Project.
Added World Audio Quotes to all the CBP's wonders.

Pembaruan: 11 Nov 2015 @ 9:20am

Fixed Venetian bug where having >10 pop in a puppeted city wouldn't spawn the building until you had >20 pop.
City-State Diplomacy is no longer a requirement, it is now optional for balance.

Pembaruan: 8 Nov 2015 @ 11:13am

Added Project TEMPEST, a world project that is required to build the Giant Death Robots. Only the gold and silver trophies may build them.

The Mod is now considered stable.

Pembaruan: 7 Nov 2015 @ 3:55pm

Pembaruan: 7 Nov 2015 @ 3:18pm