Left 4 Dead 2

Left 4 Dead 2

Killing Floor 2 9mm Pistols
Visar 1–8 av 8 poster
Uppdatering: 16 mar, 2016 @ 15:28

-Adjusted frame rates

Uppdatering: 3 mar, 2016 @ 15:16

-Rebaked animations (for the 5th time)
-Changed single half reload to the standard animation
-Increased FPS of layer sequences

Uppdatering: 14 jan, 2016 @ 2:34

Why can't I get this right ... I'm sorry folks, never do testing on a night where you have a headache.

Uppdatering: 14 jan, 2016 @ 2:26

More hotfixes - wrong origin:camera ratio on single.

Uppdatering: 13 jan, 2016 @ 21:42

-Quickfixes - forgot camera animation on single half reload

Uppdatering: 13 jan, 2016 @ 20:42

Rebaked animations on a new IK rig - the same that was used to make the Mosin-Nagant
-Shoulders were pushed back to fix camera-obscuring issues with certain survivor models
-Improved method of compiling animations for better blending
-Adjustments to phong and env settings
-Added camera animation

Uppdatering: 12 okt, 2015 @ 6:43

-Adjusted origin pose of single view model

Uppdatering: 11 okt, 2015 @ 10:21