Project Zomboid

Project Zomboid

Vanilla Bugfixes
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Actualización: 22 OCT a las 9:36 a. m.

removed crashfix for mod load order - i need to investigate issues with custom mod loader mods.

Actualización: 22 OCT a las 6:53 a. m.

Removed fix for sharpening blades.

Actualización: 22 OCT a las 2:08 a. m.

ModLoadOrderPanel.lua – Fix summary (short & sweet):

Root cause: UI crashed when an active mod was missing; vanilla code dereferenced modInfo on nil.

Instantiate: we now skip/purge missing mods entirely (don’t add them to the list or defaultOrder).

Tooling: tooltip/color/sort paths only see entries with valid modInfo, so no more nil access.

Save: onAccept() builds the payload only from existing mods, then calls correctAndSaveModOrder.

Result: Load-order UI no longer crashes, and sorting/saving works even if some mods are uninstalled.

Actualización: 22 OCT a las 12:34 a. m.

Fixed throwables

Actualización: 20 OCT a las 8:44 a. m.

Vanilla Bugfix still needed in Build 42.12.2

Actualización: 17 OCT a las 11:02 p. m.

My mod doesn't prevent gaining maintenance XP for "sticky ghost targets" anymore.
I can't fix everything.
Maintenance should be granted again for spears.

Actualización: 17 OCT a las 9:50 p. m.

Fix:
Spear should gain maintenance xp again.

I expect a hotfix from the game devs early next week! *YAY*

Actualización: 16 OCT a las 4:15 a. m.

Improved Spear reconition.

Actualización: 16 OCT a las 2:25 a. m.

Maintenance emulation for spears wasn't working.

Actualización: 15 OCT a las 3:42 p. m.

Air-swing protection: True whiffs never cost durability—no base condition and no head/handle/blade/sharpness loss.

Real-hit capping: Actual hits are clamped to max 1 point of loss on base condition and on each supported sub-track (head/grip/handle/blade/sharpness).

Maintenance XP integrity: If the game “leaks” Maintenance XP on an air swing (sticky last target), the script rolls that XP back.

Spear maintenance emulation: When a spear is misreported as non-melee, it emulates vanilla Maintenance’s “saved the hit” roll (Maintenance + floor(Spear/2) vs one-in chance).

Ranged immunity: Firearms and other ranged weapons are ignored by the system.

Mid-swing guard: Temporarily boosts ConditionLowerChance during unconfirmed swings to prevent mid-animation durability leakage.