Project Zomboid

Project Zomboid

Vanilla Bugfixes
Ergebnisse 1–10 von 26
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Update: 25. Okt. um 23:52

corrected the subcategory for spears to "SubCategory = Stab" instead of non melee

Update: 25. Okt. um 22:33

polished

Update: 25. Okt. um 22:21

Removed the open fire nearby check because its faulty in old saves or maybe its buggy randomly?
Sometimes it works, but often it does not. It was bugging me, so I removed the dependency.

I can't fix the OnTest = RecipeCodeOnTest.openFire, but I can remove the check.

Update: 22. Okt. um 23:08

Fix: Enable crafting fingerless leather gloves from generic leather gloves by injecting Base.Gloves_LeatherGloves into the recipe’s possible input items at runtime.

Update: 22. Okt. um 22:14

separated the mod load order fix for those who don't use a mod manager like myself.

Update: 22. Okt. um 9:36

removed crashfix for mod load order - i need to investigate issues with custom mod loader mods.

Update: 22. Okt. um 6:53

Removed fix for sharpening blades.

Update: 22. Okt. um 2:08

ModLoadOrderPanel.lua – Fix summary (short & sweet):

Root cause: UI crashed when an active mod was missing; vanilla code dereferenced modInfo on nil.

Instantiate: we now skip/purge missing mods entirely (don’t add them to the list or defaultOrder).

Tooling: tooltip/color/sort paths only see entries with valid modInfo, so no more nil access.

Save: onAccept() builds the payload only from existing mods, then calls correctAndSaveModOrder.

Result: Load-order UI no longer crashes, and sorting/saving works even if some mods are uninstalled.

Update: 22. Okt. um 0:34

Fixed throwables

Update: 20. Okt. um 8:44

Vanilla Bugfix still needed in Build 42.12.2