Project Zomboid

Project Zomboid

Vanilla Bugfixes
Affichage des entrées 1-10 sur 26
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Mis à jour le : 25 oct. à 23h52

corrected the subcategory for spears to "SubCategory = Stab" instead of non melee

Mis à jour le : 25 oct. à 22h33

polished

Mis à jour le : 25 oct. à 22h21

Removed the open fire nearby check because its faulty in old saves or maybe its buggy randomly?
Sometimes it works, but often it does not. It was bugging me, so I removed the dependency.

I can't fix the OnTest = RecipeCodeOnTest.openFire, but I can remove the check.

Mis à jour le : 22 oct. à 23h08

Fix: Enable crafting fingerless leather gloves from generic leather gloves by injecting Base.Gloves_LeatherGloves into the recipe’s possible input items at runtime.

Mis à jour le : 22 oct. à 22h14

separated the mod load order fix for those who don't use a mod manager like myself.

Mis à jour le : 22 oct. à 9h36

removed crashfix for mod load order - i need to investigate issues with custom mod loader mods.

Mis à jour le : 22 oct. à 6h53

Removed fix for sharpening blades.

Mis à jour le : 22 oct. à 2h08

ModLoadOrderPanel.lua – Fix summary (short & sweet):

Root cause: UI crashed when an active mod was missing; vanilla code dereferenced modInfo on nil.

Instantiate: we now skip/purge missing mods entirely (don’t add them to the list or defaultOrder).

Tooling: tooltip/color/sort paths only see entries with valid modInfo, so no more nil access.

Save: onAccept() builds the payload only from existing mods, then calls correctAndSaveModOrder.

Result: Load-order UI no longer crashes, and sorting/saving works even if some mods are uninstalled.

Mis à jour le : 22 oct. à 0h34

Fixed throwables

Mis à jour le : 20 oct. à 8h44

Vanilla Bugfix still needed in Build 42.12.2