Crusader Kings III

Crusader Kings III

Rise and Fall
Showing 11-20 of 81 entries
< 1  2  3  4 ... 9 >
Update: 15 Oct @ 5:13am

- Adventurer invasions can no longer be white peaced out
- Puppet master low stability event rebalanced so it's a lot more difficult to get rid of, it was to easy to get rid of in its current stage

Update: 14 Oct @ 6:31pm

- Bug fix adventurer clean up as it wasn't cleaning up adventurer camps sometimes

Update: 14 Oct @ 5:58pm

- Palace coup low stability event is a lot more deadlier now

Update: 14 Oct @ 9:57am

- Removed adventurer replenishment system for now

Update: 14 Oct @ 6:10am

- Bug fix low stability event cooldown, it will now be on a 5 year cooldown instead of once per lifetime
- Bug fix adventurer invasion low stability event, will now currently choose courtiers/randomly generate courtiers to invade
- Bug fix adventurers being created if they are not able to marry

Update: 13 Oct @ 9:49am

- Adjusted scaling of armies spawned by adventures, no longer will low martial adventurers create useless rebellions
- Adventurers will spawn more armies as they get more sieges done creating a snowball effect and help replenish their numbers
- Adjusted localization

Update: 4 Oct @ 7:52am

- Added an experimental powerful vassal opinion multiplier for realm stability, needs to be enabled in game rules. Disabled by default while this is in testing.

Update: 3 Oct @ 11:26am

- Fix duchy spam for players

Update: 3 Oct @ 4:39am

- Improvements to AI title creation logic, if they have some sort of partition succession they will no longer create titles of equal rank to prevent ai from constantly splitting their empires/kingdoms. AI will now also create duchy titles.
- More improvements/bug fixes to palace coup event
Bug with vassals switching to other realms and going independent should be fixed, added gender selection for the coup and it will decide the gender of the conspirator depending on realm gender laws

Update: 2 Oct @ 11:08am

- Bug fix rulers gold being reset to 0