Crusader Kings III

Crusader Kings III

Rise and Fall
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Atualização: 29 de out. às 8:09

- Fixed celestial government legitimacy scaling
- Fix stability gui bar not hiding for unlanded characters

Atualização: 28 de out. às 11:12

- Updated for All Under Heaven
- Stability was moved to a different location
- AI will use the grant counties decision when they have a massive amount of mising counties

Atualização: 28 de out. às 11:08

Atualização: 28 de out. às 8:06

Final update before AUH
- GUI Adjustments
Stability and Adventurer chance won't show if the game rule is disabled/if they do not apply to that character
- Changed how calculations are done for adventurers so it doesn't calculate rulers to help boost performance a little bit
- RUI is now officially integrated into the mod and will be compatiable with RUI when RUI releases their AUH update, RUI compatibility patch will no longer be required

Atualização: 27 de out. às 9:12

- Bug fix ai not handing out Kingdom titles sometimes

Atualização: 27 de out. às 4:59

- Reworked warlord event to only give powerful vassals a claim on liege's titles
- Removed county opinion modifier from stability
- Added low stability cool down for adventurers if they conquer a kingdom/empire
- Added a grant counties decision if you have to many counties
- Puppet regency will now slowly decrease stability overtime
- Changed the logic for AI granting Kingdoms to other vassals

Atualização: 25 de out. às 5:19

- Bug fix Kingdom and Duchy not transferring vassals when using the automation script for player/ai
- Reduced the martial scaling for adventurers when it comes to special troops, now it's 0.05% bonus per martial instead of 0.1%

Atualização: 24 de out. às 10:17

- Massive changes to the AI Kingdom Title Gamerule, AI will now hand out kingdom titles unless it's dejure to their capital.
- Added automation decisions for the player, they can also auto create duchies/kingdoms and autogrant duchies/kingdoms for those who don't like to micromanage

Atualização: 24 de out. às 10:02

Atualização: 22 de out. às 7:34

- Changed Experimental powerful vassal opinion minimum cap to 75% from 50%
- Made stability only track for counts or higher now since barons don't need it and it was a waste of performance
- Made low stability events fire only for Duke+ as counts barely qualified for a lot of events
- Removed popular opinion from stability tracker
- Removed puppet regency from stability tracker
- Palace coup will now transfer gold from ruler to conspirator
- Bug fixes for adventurer cleanup
- Made gui text white now for adventurer chance