Garry's Mod

Garry's Mod

GShader Library
98 sonuçtan 71 ile 80 arası gösteriliyor
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Güncelleme: 22 Ağu @ 9:39
Güncelleyen: Evgeny Akabenko

Optimized shaderlib.DrawVertexScreenQuad(). 4x

Güncelleme: 22 Ağu @ 9:38
Güncelleyen: Evgeny Akabenko

Optimized shaderlib.DrawVertexScreenQuad(). 3x

Güncelleme: 22 Ağu @ 9:36
Güncelleyen: Evgeny Akabenko

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Güncelleme: 22 Ağu @ 9:31
Güncelleyen: Evgeny Akabenko

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Güncelleme: 22 Ağu @ 8:10
Güncelleyen: Evgeny Akabenko

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Güncelleme: 22 Ağu @ 7:04
Güncelleyen: Evgeny Akabenko

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Güncelleme: 22 Ağu @ 7:04
Güncelleyen: Evgeny Akabenko

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Güncelleme: 22 Ağu @ 5:57
Güncelleyen: Evgeny Akabenko

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Güncelleme: 13 Ağu @ 5:20
Güncelleyen: Evgeny Akabenko

Added VManip support

Güncelleme: 13 Ağu @ 3:58
Güncelleyen: Evgeny Akabenko

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/