Garry's Mod
GShader Library
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更新:8月22日 @ 8時10分
更新者:Evgeny Akabenko

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

更新:8月22日 @ 7時04分
更新者:Evgeny Akabenko

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

更新:8月22日 @ 7時04分
更新者:Evgeny Akabenko

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

更新:8月22日 @ 5時57分
更新者:Evgeny Akabenko

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

更新:8月13日 @ 5時20分
更新者:Evgeny Akabenko

Added VManip support

更新:8月13日 @ 3時58分
更新者:Evgeny Akabenko

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/

更新:8月8日 @ 17時01分
更新者:Evgeny Akabenko

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

更新:8月8日 @ 16時30分
更新者:Evgeny Akabenko

Removed some debug prints.

更新:8月8日 @ 16時23分
更新者:Evgeny Akabenko

Added setting to turn MRT on/off. By default - on.
r_shaderlib_mrt 1

MRT may not work for some reason on some systems. The reason is not yet understood. If Debug mode displays a black image, try disabling MRT.

Perhaps certain video cards (certain manufacturers) have a specific operation that does not allow using MRT in gmod.

更新:8月6日 @ 12時26分
更新者:Evgeny Akabenko

Added Enhanced Camera 2 support