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I'm currently having issues with GShader Library that prevent me from using it or any of its associated mods. Loading into a map greets me with this Lua error:
[GShader Library] lua/autorun/client/fogmask.lua:7: bad argument #8 to 'GetRenderTargetEx' (number expected, got nil)
1. GetRenderTargetEx - [C]:-1
2. unknown - lua/autorun/client/fogmask.lua:7
3. Run - lua/includes/modules/hook.lua:313
4. unknown - lua/autorun/client/proton_detect.lua:68
The GetRenderTargetEx value being nil is odd, and it seems to cause the viewport to break when using mods like the CSM shader someone else made using this library. I thought GWater 2 was to blame for this, as it seems to add additional graphics libraries to enable PhysX Flex water rendering. However, disabling and uninstalling that did nothing to fix it.
Any help would be greatly appreciated!
anyway, FYI to those who can't see their hands/menus in vrmod but it runs aside from that: sadly it's this mod conflicting, sorry but you're gonna have to drop the nice effects.
- Fixed Physgun effect
- Added Normal two pass smooth (Guided filter)
Yeah. It still happened. Another gun base also affect too.
Several methods for obtaining _rt_Bump (RGB888) bumps from color shades in the current frame have been developed. Edge defect elimination methods from normal reconstruction methods have been applied:
- Simple: Bumps are obtained by just one texture sampling, which is suitable for integrated video cards, but has poor quality.
- 3TAP: TAP methods are a balance between quality and performance.
- 4TAP
- Accurate: The best method for bump reconstruction. It eliminates defects on the edges of geometry when creating bumps.
The bump render target will be useful in the future for creating:
- Screen Space Reflexions (SSR) - to achieve better reflections.
- Screen Space Directional Occlusion (SSDO) or Screen Space Global Illumination (SSGI) - to create more realistic lighting.
- If desired, you can also calculate lighting from dynamic light sources Paraboloid Point Light, if there are any brave souls.
No sorry
[GShader Library] lua/autorun/client/shaderlib.lua:91: attempt to index a nil value
1. v - lua/autorun/client/shaderlib.lua:91
2. unknown - lua/includes/modules/hook.lua:102
Sometimes there was like a 1 in 5 chance of it working last update. I had a map called escape from vekko that corrupted on every second launch so it could be gmod being weird
Updated. Does it fixed?
[GShader Library] lua/autorun/client/shaderlib.lua:30: attempt to index a nil value
1. v - lua/autorun/client/shaderlib.lua:30
2. unknown - lua/includes/modules/hook.lua:102
Fixed
1. SetRenderOrigin - lua/includes/util.lua:252
2. Render - lua/autorun/client/fixes_for_workshop_addons.lua:137
3. v - lua/enhanced_camera_2/client.lua:523
4. unknown - lua/includes/modules/hook.lua:102
5. RenderView - [C]:-1
6. UpdateShadowMaps - lua/autorun/client/csm_ghsaders.lua:738
7. v - lua/autorun/client/csm_ghsaders.lua:881
8. Run - lua/includes/modules/hook.lua:102
9. v - lua/autorun/client/csm_ghsaders.lua:657
10. unknown - lua/includes/modules/hook.lua:102 (x4)
1. SetRenderOrigin - lua/includes/util.lua:252
2. Render - lua/autorun/client/fixes_for_workshop_addons.lua:137
3. v - lua/enhanced_camera_2/client.lua:523
4. unknown - lua/includes/modules/hook.lua:102
5. RenderView - [C]:-1
6. UpdateShadowMaps - lua/autorun/client/csm_ghsaders.lua:738
7. v - lua/autorun/client/csm_ghsaders.lua:881
8. Run - lua/includes/modules/hook.lua:102
9. v - lua/autorun/client/csm_ghsaders.lua:884
10. Run - lua/includes/modules/hook.lua:102
11. v - lua/postprocess/csm_postprocess.lua:483
12. unknown - lua/includes/modules/hook.lua:102
Describe the problem in discord
https://discord.gg/JVbhYEZAmQ