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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3386878739
The legs no longer draw when GShader is installed.
Even motion blur on camera velocity buffer will be better than the current one.
But now in GShader lib velocity buffer works only with camera rotation (old and new projection view matrix). That is, the movements of vertices on the screen are not taken into account.
vmanip fixed (confirm)
+ ARC9 force disabled iron dof
im not a coder myself but it would be cool to see a proper implementation of motion blur and see viewmodels get motion blur unlike source's implementation which im pretty sure just looks at a velocity buffer only for the camera so only lookin round is blurred
Lol. I spent 2 hours trying to fix this. No luck so far.
Example of use and decoding. [github.com]
Also added a method for reconstructing world normals: 4 Tap.
@axolot
GShaders discord -> Papers
https://discord.gg/tV6X2Cgjuk
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z) ,etc.
More info here:
Example 6 [github.com]
+