Garry's Mod

Garry's Mod

GShader Library
336 Comments
Meepster_836 12 hours ago 
Having a similar issue to XX360HATMASTERXX. I don't think I have GlowLib, but enabling the base GShader thing makes glowing effects (on lights, the sun sometimes) show through walls at times. It flickers quite a bit, too. I don't even see those glowing effects at all if I have GShader off.
meierhans 12 hours ago 
Based on this, there is a new world of shaders possible! Thank you so much!
XX360HATMASTERXX 15 hours ago 
@Evgeny Akabenko how to fix GlowLib Eye Glowing Effect visible through walls?
Endangered Luke-Crab 27 Aug @ 7:37am 
@Evgeny Akabenko every last mw base weapon, even my pm's hands are invisible when using them
λ LIFE IS PAIN! λ 26 Aug @ 3:52pm 
is there complicating instructions and steps to make this work or does it work with the subscribe button?
Cappa 26 Aug @ 3:00pm 
nvm i got it. gmod loves being difficult with addons
Cappa 26 Aug @ 2:57pm 
The GShader library and GShader settings are not appearing in game. and no errors are coming up with the mod so i am not sure why it's not working
Designated Kitty 03-052 26 Aug @ 1:05pm 
It makes the enhanced camera legs have a duplicate body that lags around when you move.
fawn希望 26 Aug @ 12:35pm 
Great work! However it seems to have problems with this addon:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3386878739
The legs no longer draw when GShader is installed.
Evgeny Akabenko  [author] 26 Aug @ 9:05am 
Fixed TFA flashlight glitching :buckshotblank::buckshotlive:
Evgeny Akabenko  [author] 26 Aug @ 7:59am 
@Endangered Luke-Crab what is a specifically weapons? Or are all MW base weapons invisible?
:spycon::spycon::spycon::spycon::spycon::spycon:
Evgeny Akabenko  [author] 26 Aug @ 7:59am 
@hl1x I'm not sure that motion blur in gmod uses velocity buffer.

Even motion blur on camera velocity buffer will be better than the current one.

But now in GShader lib velocity buffer works only with camera rotation (old and new projection view matrix). That is, the movements of vertices on the screen are not taken into account.
射灯ταυ♿ 26 Aug @ 7:56am 
@Evgeny Akabenko thx
Evgeny Akabenko  [author] 26 Aug @ 7:56am 
@MrSLANT yea. only clientside
Evgeny Akabenko  [author] 26 Aug @ 7:56am 
@射灯ταυ♿
vmanip fixed (confirm)
+ ARC9 force disabled iron dof :p2cube::p2cube::p2cube::p2cube:
射灯ταυ♿ 26 Aug @ 6:39am 
vmanip sweps is invisible again:missing:
MrSLANT 26 Aug @ 6:03am 
This works on clientside?
hl1x 26 Aug @ 5:45am 
the velocity buffer is cool
im not a coder myself but it would be cool to see a proper implementation of motion blur and see viewmodels get motion blur unlike source's implementation which im pretty sure just looks at a velocity buffer only for the camera so only lookin round is blurred
Endangered Luke-Crab 26 Aug @ 5:37am 
specifically mw base weapons are invisible
Poor Laszlo 25 Aug @ 2:34pm 
cool mod, i like the bloom shader that you made
Evgeny Akabenko  [author] 25 Aug @ 10:00am 
okey. i find way to remove legs on 3th person. now i need to remove legs on mirror :csgoct::csgoct::csgoct::csgoct:
Evgeny Akabenko  [author] 25 Aug @ 9:47am 
@zhangcheslon07

Lol. I spent 2 hours trying to fix this. No luck so far. :IMCRYING::IMCRYING::IMCRYING:
Evgeny Akabenko  [author] 25 Aug @ 8:44am 
Added Velocity buffer, encoded in 2 channels of 8 bits IMAGE_FORMAT_IA88. By default, this buffer is disabled. Enabled in the settings. It will be useful for creating Motion blur and something else. Due to the encoding and the correct choice of texture format, it weighs very small.

Example of use and decoding. [github.com]

Also added a method for reconstructing world normals: 4 Tap.
zhangcheslon07 25 Aug @ 6:17am 
Will you fix gmod legs 3 having second pairs when on third person camera?
Evgeny Akabenko  [author] 25 Aug @ 12:36am 
@derpblue fixed
derpblue 24 Aug @ 1:08pm 
MWBase sweps is invisible again
Evgeny Akabenko  [author] 24 Aug @ 9:43am 
Fixed blackscreen on rt.Thanks @hörjenger. for help
Evgeny Akabenko  [author] 24 Aug @ 5:04am 
@射灯ταυ♿
@axolot
GShaders discord -> Papers
Evgeny Akabenko  [author] 24 Aug @ 5:04am 
@SloppyTrainyard go to discord https://discord.gg/tV6X2Cgjuk
SloppyTrainyard 23 Aug @ 1:00pm 
Is Debug overlay supposed to output all-black? usually means it can't access depth buffer, but maybe i'm wrong here
Dude_Floatian 23 Aug @ 11:00am 
Read the description
: ) ™ 23 Aug @ 4:51am 
Чел Гений... Взорвал Планету используя Этот Мод:missing:
射灯ταυ♿ 22 Aug @ 9:49pm 
NEED THE WEAPON SHADOWS TUTORIAL PLZ:missing:
axolot 22 Aug @ 11:24am 
I NEED THE VOLUMETRIC SHADOWS TUTORIAL PLS:empty_inside::empty_inside::missing::missing:
Dude_Floatian 22 Aug @ 9:09am 
Les go :steamthumbsup:
mangoz23 22 Aug @ 8:43am 
:steamhappy:
podzmir 22 Aug @ 7:00am 
W
Evgeny Akabenko  [author] 22 Aug @ 6:01am 
This is GShaders discord. Here #waywo channel with CSM shader news :steamhappy::steamhappy::steamhappy:
https://discord.gg/tV6X2Cgjuk
Evgeny Akabenko  [author] 22 Aug @ 5:57am 
Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z) ,etc.
More info here:
Example 6 [github.com]
mangoz23 22 Aug @ 5:38am 
whats the video name
bluecoolman280 21 Aug @ 6:41pm 
yeah, i've seen a video showcasing his WIP csm project and it looks really good!
Dude_Floatian 20 Aug @ 7:04pm 
Its a library to create shaders hes working on his own shader which will be like CSM but better
✦DΛV-007✦ 20 Aug @ 5:18pm 
wtf does this do
Evgeny Akabenko  [author] 18 Aug @ 2:56am 
@射灯ταυ♿
+
射灯ταυ♿ 17 Aug @ 7:02pm 
x64 support?
bluecoolman280 17 Aug @ 1:36pm 
just wondering, will there be a discord server for updates and/or sneak peeks of your addons? can't wait for your CSM addon to release!
Z0_Noob 17 Aug @ 12:06pm 
how long it will take*
Z0_Noob 17 Aug @ 12:06pm 
I still don't really care how long it will for the CSM to be done, I can wait.
M4K0 17 Aug @ 9:30am 
This is uhm... taking some time
thidar 17 Aug @ 12:12am 
PLEASE HURRY UP