Garry's Mod

Garry's Mod

GShader Library
目前顯示第 71-80 項,共 88 項
< 1 ... 6  7  8  9 >
更新:8 月 8 日 @ 下午 5:01
Evgeny Akabenko 發表

Added new param: Hook
r_shaderlib_hook 0

The hook where the reconstruction will take place. The best choice is PreDrawTranslucentRenderables. But if you have a black screen, you can try to choose another one, but in this case ghosting is possible.

0-3

local vales_hook = { [0] = "PreDrawTranslucentRenderables", [1] = "PostDrawOpaqueRenderables", [2] = "PreDrawEffects", [3] = "RenderScreenspaceEffects", }

更新:8 月 8 日 @ 下午 4:30
Evgeny Akabenko 發表

Removed some debug prints.

更新:8 月 8 日 @ 下午 4:23
Evgeny Akabenko 發表

Added setting to turn MRT on/off. By default - on.
r_shaderlib_mrt 1

MRT may not work for some reason on some systems. The reason is not yet understood. If Debug mode displays a black image, try disabling MRT.

Perhaps certain video cards (certain manufacturers) have a specific operation that does not allow using MRT in gmod.

更新:8 月 6 日 @ 下午 12:26
Evgeny Akabenko 發表

Added Enhanced Camera 2 support

更新:8 月 6 日 @ 上午 10:59
Evgeny Akabenko 發表

Fixed GMOD Legs 3 error

更新:8 月 6 日 @ 上午 6:25
Evgeny Akabenko 發表

Fix #2

更新:8 月 6 日 @ 上午 6:24
Evgeny Akabenko 發表

Added removing Debug model when reconstruction disabled

更新:8 月 6 日 @ 上午 4:57
Evgeny Akabenko 發表

Added patch for:
- MW weapon base invisibility
- Legs FP fp bug

更新:8 月 5 日 @ 上午 11:44
Evgeny Akabenko 發表

Fixed bugs with reflection and refraction.