Garry's Mod

Garry's Mod

GShader Library
Showing 71-80 of 99 entries
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Update: 22 Aug @ 10:39am

Fixed shaderlib.DrawVertexScreenQuad(). Now works EyePos c10 in pixel shader.

Update: 22 Aug @ 9:39am

Optimized shaderlib.DrawVertexScreenQuad(). 4x

Update: 22 Aug @ 9:38am

Optimized shaderlib.DrawVertexScreenQuad(). 3x

Update: 22 Aug @ 9:36am

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Update: 22 Aug @ 9:31am

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Update: 22 Aug @ 8:10am

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Update: 22 Aug @ 7:04am

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22 Aug @ 7:04am

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22 Aug @ 5:57am

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Update: 13 Aug @ 5:20am

Added VManip support