Left 4 Dead 2

Left 4 Dead 2

[VScript] Base Custom Talker
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Update: 25 Aug @ 3:21am

add devlos credits comment

Update: 5 Aug @ 6:29am

criterias for more voices

Update: 3 Aug @ 6:09pm

temp disable parsing sounds table cfg to see if its the cause of a rare bug
(twas indeed the cause of "unable to write out cfg" rare bug thingy idk)

Update: 2 Aug @ 5:05pm

Some code refactoring for DRY principle
And deep cloning for instancing 'custom talker base'
Also now using templates for vanilla responses, so that other custom talkers wont have to regenerate all responses again

Update: 27 Jul @ 11:43pm

update name based pitch offset

Update: 25 Jul @ 4:36pm

merge arcade, mike, and cliffe criterias into one file

Update: 24 Jul @ 2:30am

Setting for changing pitch based on name
So characters can use the same voice but have different pitch

For example:
Jeff and Annie could use the same Counter Strike voice but with this:
pitch_offsets_names = ["Jeff", "Annie"]
pitch_offsets = [-15, 50]
To make Jeff's voice lower, and Annie's voice higher (sounds more like a chipmunk than a female version tho)

Update: 22 Jul @ 5:21am

criterias for cliffe

Update: 21 Jul @ 9:20pm

criterias for mike

Update: 21 Jul @ 5:20pm

check if key in query first, duhhh