Left 4 Dead 2

Left 4 Dead 2

[VScript] Base Custom Talker
Näytetään 1–10 / 16
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Päivitys: 25.8. klo 3.21
tekijältä ChapCanai

add devlos credits comment

Päivitys: 5.8. klo 6.29
tekijältä ChapCanai

criterias for more voices

Päivitys: 3.8. klo 18.09
tekijältä ChapCanai

temp disable parsing sounds table cfg to see if its the cause of a rare bug
(twas indeed the cause of "unable to write out cfg" rare bug thingy idk)

Päivitys: 2.8. klo 17.05
tekijältä ChapCanai

Some code refactoring for DRY principle
And deep cloning for instancing 'custom talker base'
Also now using templates for vanilla responses, so that other custom talkers wont have to regenerate all responses again

Päivitys: 27.7. klo 23.43
tekijältä ChapCanai

update name based pitch offset

Päivitys: 25.7. klo 16.36
tekijältä ChapCanai

merge arcade, mike, and cliffe criterias into one file

Päivitys: 24.7. klo 2.30
tekijältä ChapCanai

Setting for changing pitch based on name
So characters can use the same voice but have different pitch

For example:
Jeff and Annie could use the same Counter Strike voice but with this:
pitch_offsets_names = ["Jeff", "Annie"]
pitch_offsets = [-15, 50]
To make Jeff's voice lower, and Annie's voice higher (sounds more like a chipmunk than a female version tho)

Päivitys: 22.7. klo 5.21
tekijältä ChapCanai

criterias for cliffe

Päivitys: 21.7. klo 21.20
tekijältä ChapCanai

criterias for mike

Päivitys: 21.7. klo 17.20
tekijältä ChapCanai

check if key in query first, duhhh