Left 4 Dead 2

Left 4 Dead 2

[VScript] Base Custom Talker
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Update: 25 aug om 3:21

add devlos credits comment

Update: 5 aug om 6:29

criterias for more voices

Update: 3 aug om 18:09

temp disable parsing sounds table cfg to see if its the cause of a rare bug
(twas indeed the cause of "unable to write out cfg" rare bug thingy idk)

Update: 2 aug om 17:05

Some code refactoring for DRY principle
And deep cloning for instancing 'custom talker base'
Also now using templates for vanilla responses, so that other custom talkers wont have to regenerate all responses again

Update: 27 jul om 23:43

update name based pitch offset

Update: 25 jul om 16:36

merge arcade, mike, and cliffe criterias into one file

Update: 24 jul om 2:30

Setting for changing pitch based on name
So characters can use the same voice but have different pitch

For example:
Jeff and Annie could use the same Counter Strike voice but with this:
pitch_offsets_names = ["Jeff", "Annie"]
pitch_offsets = [-15, 50]
To make Jeff's voice lower, and Annie's voice higher (sounds more like a chipmunk than a female version tho)

Update: 22 jul om 5:21

criterias for cliffe

Update: 21 jul om 21:20

criterias for mike

Update: 21 jul om 17:20

check if key in query first, duhhh