Left 4 Dead 2

Left 4 Dead 2

[VScript] Base Custom Talker
Menampilkan1-10 dari 16 kiriman
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Pembaruan: 25 Agu @ 3:21am
berdasarkan ChapCanai

add devlos credits comment

Pembaruan: 5 Agu @ 6:29am
berdasarkan ChapCanai

criterias for more voices

Pembaruan: 3 Agu @ 6:09pm
berdasarkan ChapCanai

temp disable parsing sounds table cfg to see if its the cause of a rare bug
(twas indeed the cause of "unable to write out cfg" rare bug thingy idk)

Pembaruan: 2 Agu @ 5:05pm
berdasarkan ChapCanai

Some code refactoring for DRY principle
And deep cloning for instancing 'custom talker base'
Also now using templates for vanilla responses, so that other custom talkers wont have to regenerate all responses again

Pembaruan: 27 Jul @ 11:43pm
berdasarkan ChapCanai

update name based pitch offset

Pembaruan: 25 Jul @ 4:36pm
berdasarkan ChapCanai

merge arcade, mike, and cliffe criterias into one file

Pembaruan: 24 Jul @ 2:30am
berdasarkan ChapCanai

Setting for changing pitch based on name
So characters can use the same voice but have different pitch

For example:
Jeff and Annie could use the same Counter Strike voice but with this:
pitch_offsets_names = ["Jeff", "Annie"]
pitch_offsets = [-15, 50]
To make Jeff's voice lower, and Annie's voice higher (sounds more like a chipmunk than a female version tho)

Pembaruan: 22 Jul @ 5:21am
berdasarkan ChapCanai

criterias for cliffe

Pembaruan: 21 Jul @ 9:20pm
berdasarkan ChapCanai

criterias for mike

Pembaruan: 21 Jul @ 5:20pm
berdasarkan ChapCanai

check if key in query first, duhhh