Left 4 Dead 2

Left 4 Dead 2

[VScript] Base Custom Talker
Visualizzazione di 1-10 elementi su 16
< 1  2 >
Aggiornamento: 25 ago, 3:21

add devlos credits comment

Aggiornamento: 5 ago, 6:29

criterias for more voices

Aggiornamento: 3 ago, 18:09

temp disable parsing sounds table cfg to see if its the cause of a rare bug
(twas indeed the cause of "unable to write out cfg" rare bug thingy idk)

Aggiornamento: 2 ago, 17:05

Some code refactoring for DRY principle
And deep cloning for instancing 'custom talker base'
Also now using templates for vanilla responses, so that other custom talkers wont have to regenerate all responses again

Aggiornamento: 27 lug, 23:43

update name based pitch offset

Aggiornamento: 25 lug, 16:36

merge arcade, mike, and cliffe criterias into one file

Aggiornamento: 24 lug, 2:30

Setting for changing pitch based on name
So characters can use the same voice but have different pitch

For example:
Jeff and Annie could use the same Counter Strike voice but with this:
pitch_offsets_names = ["Jeff", "Annie"]
pitch_offsets = [-15, 50]
To make Jeff's voice lower, and Annie's voice higher (sounds more like a chipmunk than a female version tho)

Aggiornamento: 22 lug, 5:21

criterias for cliffe

Aggiornamento: 21 lug, 21:20

criterias for mike

Aggiornamento: 21 lug, 17:20

check if key in query first, duhhh