Garry's Mod
Map Sweepers | EXTRACTION SHOOTER
กำลังแสดง 1-10 จาก 68 รายการ
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อัปเดต: 24 ส.ค. @ 1: 01pm

Small integration.

อัปเดต: 24 ส.ค. @ 12: 12pm

Scaling required sweepers for nukes, prewarbridge in validmaps, better mainframe softlock prevention, APC passengers, new scoreboard, fixed mainframe generation unreliability

อัปเดต: 19 ส.ค. @ 7: 50am

Lua error fixes

อัปเดต: 17 ส.ค. @ 6: 46pm

Sentinel changes, APC, optimisation, fixes, balance adjustments, lobby text for VIPs.

อัปเดต: 15 ส.ค. @ 12: 22pm

Misc Fixes, minor balance adjustments, fixed vorts using their shield charge ability when no valid targets are nearby, gave vorts an effect when their shield-charge ability is ready to use.

อัปเดต: 12 ส.ค. @ 8: 03am

Fixes, low-res support, respawns shown when dead

อัปเดต: 11 ส.ค. @ 7: 39am

Sudden death & difficulty settings. Different objective progress indicators. Z offset in locator. Ammo crate prefabs. 64-bit / mcore pop-up. Print time taken for map data algorithms (bspreader, pathfinder, analyse).

อัปเดต: 9 ส.ค. @ 10: 27am

Fix fog FarZ being stuck low if a mission ended during a storm on infestation. Fixed mainframe/flashpoints being impossible to complete if any of their mission entities were removed. Repairable vehicles. Fix missile platform navigation. Brighter flashlight. Detection for player clips / excluding areas that are blocked by them from generation.

อัปเดต: 7 ส.ค. @ 6: 52am

Allow console commands to be called by dedicated server consoles.

อัปเดต: 7 ส.ค. @ 5: 50am

Fixed evac trampoline glitch.