XCOM 2
[Ted Jam] Assorted Playable Alien Stuff
16 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 23 Eyl @ 6:28
Güncelleyen: M3r1st

  • Disabled most of weapon archetypes changes because they served their purpose. These changes can be reenabled in the configs.

Güncelleme: 15 Ağu @ 9:08
Güncelleyen: M3r1st

  • Disabled Taipan Carbines.
  • Removed Taipan class changes as they were added to EPA.
  • Removed customization changes as they were added to EPA.
  • More visual weapon progression.

Güncelleme: 10 Ağu @ 12:06
Güncelleyen: M3r1st

Güncelleme: 31 Tem @ 6:15
Güncelleyen: M3r1st

  • (Probably) the final adjustments to the Taipan.

Güncelleme: 29 Tem @ 4:06
Güncelleyen: M3r1st

  • Taipan: removed duplicate Concentration.

Güncelleme: 29 Tem @ 3:34
Güncelleyen: M3r1st

  • Added the missing VAD package that's not shipped with the EPA.

Güncelleme: 29 Tem @ 0:44
Güncelleyen: M3r1st

  • Added the new Taipan tree for testing.
  • Added Taipan Carbines for testing.

Güncelleme: 16 Tem @ 3:50
Güncelleyen: M3r1st

  • Updated the localization for Muton Trooper.
  • Updated the class icon for Muton Trooper when Color Class Icons mod is present.

Güncelleme: 16 Tem @ 1:25
Güncelleyen: M3r1st

  • Removed Muton Cannon's visual changes until I figure out why the animset breaks.

Güncelleme: 7 Tem @ 3:02
Güncelleyen: M3r1st