XCOM 2
[Ted Jam] Assorted Playable Alien Stuff
1–10 из 16
< 1  2 >
Обновление: 23 сен в 6:28
автор: M3r1st

  • Disabled most of weapon archetypes changes because they served their purpose. These changes can be reenabled in the configs.

Обновление: 15 авг в 9:08
автор: M3r1st

  • Disabled Taipan Carbines.
  • Removed Taipan class changes as they were added to EPA.
  • Removed customization changes as they were added to EPA.
  • More visual weapon progression.

Обновление: 10 авг в 12:06
автор: M3r1st

Обновление: 31 июл в 6:15
автор: M3r1st

  • (Probably) the final adjustments to the Taipan.

Обновление: 29 июл в 4:06
автор: M3r1st

  • Taipan: removed duplicate Concentration.

Обновление: 29 июл в 3:34
автор: M3r1st

  • Added the missing VAD package that's not shipped with the EPA.

Обновление: 29 июл в 0:44
автор: M3r1st

  • Added the new Taipan tree for testing.
  • Added Taipan Carbines for testing.

Обновление: 16 июл в 3:50
автор: M3r1st

  • Updated the localization for Muton Trooper.
  • Updated the class icon for Muton Trooper when Color Class Icons mod is present.

Обновление: 16 июл в 1:25
автор: M3r1st

  • Removed Muton Cannon's visual changes until I figure out why the animset breaks.

Обновление: 7 июл в 3:02
автор: M3r1st