Garry's Mod
NPC Prop Attacking & Breaching
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 8 ก.ย. @ 10: 58pm
โดย w.black57

- fixed times bullets being stopped around the props being breached
- fixed the NPCs being stuck attacking an already destroyed prop (for real)

อัปเดต: 8 ก.ย. @ 7: 24am
โดย w.black57

- Fixed sometimes NPCs forever attacking an area where props used to be (even after destruction)

อัปเดต: 8 ก.ย. @ 5: 30am
โดย w.black57

- Fixed times props get damaged even if not being shot at

อัปเดต: 2 ก.ย. @ 4: 50am
โดย w.black57

- Fixed issue where NPCs eventually stop detecting
- Added console command wblnhp_detectdoors (1 default), which if enabled, will make npcs detect and breach doors

อัปเดต: 29 ส.ค. @ 8: 12am
โดย w.black57

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

อัปเดต: 7 เม.ย. @ 6: 17am
โดย w.black57

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

อัปเดต: 25 มี.ค. @ 2: 09am
โดย w.black57

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

อัปเดต: 24 มี.ค. @ 4: 06am
โดย w.black57

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)

อัปเดต: 22 มี.ค. @ 7: 32pm
โดย w.black57

อัปเดต: 22 มี.ค. @ 12: 35am
โดย w.black57