Garry's Mod
NPC Prop Attacking & Breaching
กำลังแสดง 1-6 จาก 6 รายการ
อัปเดต: 29 ส.ค. @ 8: 12am

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

อัปเดต: 7 เม.ย. @ 6: 17am

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

อัปเดต: 25 มี.ค. @ 2: 09am

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

อัปเดต: 24 มี.ค. @ 4: 06am

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)

อัปเดต: 22 มี.ค. @ 7: 32pm

อัปเดต: 22 มี.ค. @ 12: 35am