Garry's Mod

Garry's Mod

NPC Prop Attacking & Breaching
Viser 1–10 av 10 bidrag
Oppdatering: 8. sep. @ 22.58

- fixed times bullets being stopped around the props being breached
- fixed the NPCs being stuck attacking an already destroyed prop (for real)

Oppdatering: 8. sep. @ 7.24

- Fixed sometimes NPCs forever attacking an area where props used to be (even after destruction)

Oppdatering: 8. sep. @ 5.30

- Fixed times props get damaged even if not being shot at

Oppdatering: 2. sep. @ 4.50

- Fixed issue where NPCs eventually stop detecting
- Added console command wblnhp_detectdoors (1 default), which if enabled, will make npcs detect and breach doors

Oppdatering: 29. aug. @ 8.12

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

Oppdatering: 7. apr. @ 6.17

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

Oppdatering: 25. mars @ 2.09

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

Oppdatering: 24. mars @ 4.06

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)

Oppdatering: 22. mars @ 19.32

Oppdatering: 22. mars @ 0.35