Garry's Mod
NPC Prop Attacking & Breaching
Mostrando 1-6 de 6 aportaciones
Actualización: 29 AGO a las 8:12 a. m.

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

Actualización: 7 ABR a las 6:17 a. m.

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

Actualización: 25 MAR a las 2:09 a. m.

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

Actualización: 24 MAR a las 4:06 a. m.

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)

Actualización: 22 MAR a las 7:32 p. m.

Actualización: 22 MAR a las 12:35 a. m.