Garry's Mod
NPC Prop Attacking & Breaching
Se afișează 1-6 din 6 intrări
Actualizare: 29 aug. @ 8:12

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

Actualizare: 7 apr. @ 6:17

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

Actualizare: 25 mart. @ 2:09

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

Actualizare: 24 mart. @ 4:06

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)

Actualizare: 22 mart. @ 19:32

Actualizare: 22 mart. @ 0:35