Garry's Mod
NPC Prop Attacking & Breaching
10件中 1-10 を表示
更新:9月8日 @ 22時58分
更新者:w.black57

- fixed times bullets being stopped around the props being breached
- fixed the NPCs being stuck attacking an already destroyed prop (for real)

更新:9月8日 @ 7時24分
更新者:w.black57

- Fixed sometimes NPCs forever attacking an area where props used to be (even after destruction)

更新:9月8日 @ 5時30分
更新者:w.black57

- Fixed times props get damaged even if not being shot at

更新:9月2日 @ 4時50分
更新者:w.black57

- Fixed issue where NPCs eventually stop detecting
- Added console command wblnhp_detectdoors (1 default), which if enabled, will make npcs detect and breach doors

更新:8月29日 @ 8時12分
更新者:w.black57

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

更新:4月7日 @ 6時17分
更新者:w.black57

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

更新:3月25日 @ 2時09分
更新者:w.black57

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

更新:3月24日 @ 4時06分
更新者:w.black57

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)

更新:3月22日 @ 19時32分
更新者:w.black57

更新:3月22日 @ 0時35分
更新者:w.black57