Garry's Mod
NPC Prop Attacking & Breaching
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更新: 8月29日 @ 8時12分

- Improved prop detection
- added new console command wblnhp_detectonlystaticprops (1 by default), in which it detects only welded and frozen props.
- They are now more aggressive in attacking props so I suggest keeping wblnhp_detectonlystaticprops to 1.
- The new console command will now prevent npcs from randomly attacking loose props

更新: 4月7日 @ 6時17分

This update lessens the tunnel visioning of npcs on props until it breaks. That does not mean they will ignore loose props, but it will lessen it. (its really unavoidable)
- NPCs will now stop attacking props upon damage taken.
- NPCs will now only help their fellow if they don't see their enemies
- NPCs will now eventually stop attacking a prop and do checks again

更新: 3月25日 @ 2時09分

- NPC Antlion Guards will now back away and attempt to do a charge attack when detecting a barricade

更新: 3月24日 @ 4時06分

- Optimizations
- Doors will now be targeted
- NPCs will LESS LIKELY to target stray props (will still, but atleast its less)

更新: 3月22日 @ 19時32分

更新: 3月22日 @ 0時35分