Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Extended Projects
Showing 1-10 of 10 entries
Update: 14 May @ 4:48pm

Patch 1.9
- Fixed Naval Mobilization breakthrough points reduction mechanic.

Update: 21 Apr @ 6:32am

Patch 1.8
- Added a trigger to Stealth Jet project so it doesn't work if you don't have By Blood Alone.

Update: 30 Mar @ 10:38am

Patch 1.7
- Rollback on Personal Body Armor project. (Could be the cause of the save crashing issue)

Update: 23 Mar @ 3:55pm

Patch 1.6
- Re-balance supply usage in Personal Body Armor project.
- Reworked how buffs get applied. (Only Noticeable in the code)
- Redesigned tooltip for Personal Body Armor project to make it less cluttered.

Update: 22 Mar @ 7:43am

Patch 1.5
- Fixed the issue where supply usage was extremely high.
- Removed Armored Engineers and Assault Engineer buffs from Personal Body Armor project.
- Change Supply Usage on Canines project.
- Removed T&WS Protection from Antibiotics

Update: 20 Mar @ 1:49pm

Patch 1.4
- Added 3D model for both Stealth Fighter & Bomber.
- Added 3D model for IFV unit.

Update: 19 Mar @ 1:52pm

Patch 1.3
- Fixed the issue where the game crashed randomly.
- A lot of minor changes.

Update: 18 Mar @ 7:40pm

- All projects that AI was able to use has been modified and they now have base = 1.
- Rewrote all the available project triggers.

Update: 18 Mar @ 1:12pm

- Major changes to Combat Drugs project.
- Removed all date triggers.
- Minor changes to ai_will_do.
- Then a lot of minor balance changes.

Update: 16 Mar @ 7:25pm

- Uploaded Extended Projects