Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Extended Projects
Viser 1–10 av 10 bidrag
Oppdatering: 14. mai @ 16.48

Patch 1.9
- Fixed Naval Mobilization breakthrough points reduction mechanic.

Oppdatering: 21. apr. @ 6.32

Patch 1.8
- Added a trigger to Stealth Jet project so it doesn't work if you don't have By Blood Alone.

Oppdatering: 30. mars @ 10.38

Patch 1.7
- Rollback on Personal Body Armor project. (Could be the cause of the save crashing issue)

Oppdatering: 23. mars @ 15.55

Patch 1.6
- Re-balance supply usage in Personal Body Armor project.
- Reworked how buffs get applied. (Only Noticeable in the code)
- Redesigned tooltip for Personal Body Armor project to make it less cluttered.

Oppdatering: 22. mars @ 7.43

Patch 1.5
- Fixed the issue where supply usage was extremely high.
- Removed Armored Engineers and Assault Engineer buffs from Personal Body Armor project.
- Change Supply Usage on Canines project.
- Removed T&WS Protection from Antibiotics

Oppdatering: 20. mars @ 13.49

Patch 1.4
- Added 3D model for both Stealth Fighter & Bomber.
- Added 3D model for IFV unit.

Oppdatering: 19. mars @ 13.52

Patch 1.3
- Fixed the issue where the game crashed randomly.
- A lot of minor changes.

Oppdatering: 18. mars @ 19.40

- All projects that AI was able to use has been modified and they now have base = 1.
- Rewrote all the available project triggers.

Oppdatering: 18. mars @ 13.12

- Major changes to Combat Drugs project.
- Removed all date triggers.
- Minor changes to ai_will_do.
- Then a lot of minor balance changes.

Oppdatering: 16. mars @ 19.25

- Uploaded Extended Projects