Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Extended Projects
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Uppdatering: 14 maj @ 16:48

Patch 1.9
- Fixed Naval Mobilization breakthrough points reduction mechanic.

Uppdatering: 21 apr @ 6:32

Patch 1.8
- Added a trigger to Stealth Jet project so it doesn't work if you don't have By Blood Alone.

Uppdatering: 30 mar @ 10:38

Patch 1.7
- Rollback on Personal Body Armor project. (Could be the cause of the save crashing issue)

Uppdatering: 23 mar @ 15:55

Patch 1.6
- Re-balance supply usage in Personal Body Armor project.
- Reworked how buffs get applied. (Only Noticeable in the code)
- Redesigned tooltip for Personal Body Armor project to make it less cluttered.

Uppdatering: 22 mar @ 7:43

Patch 1.5
- Fixed the issue where supply usage was extremely high.
- Removed Armored Engineers and Assault Engineer buffs from Personal Body Armor project.
- Change Supply Usage on Canines project.
- Removed T&WS Protection from Antibiotics

Uppdatering: 20 mar @ 13:49

Patch 1.4
- Added 3D model for both Stealth Fighter & Bomber.
- Added 3D model for IFV unit.

Uppdatering: 19 mar @ 13:52

Patch 1.3
- Fixed the issue where the game crashed randomly.
- A lot of minor changes.

Uppdatering: 18 mar @ 19:40

- All projects that AI was able to use has been modified and they now have base = 1.
- Rewrote all the available project triggers.

Uppdatering: 18 mar @ 13:12

- Major changes to Combat Drugs project.
- Removed all date triggers.
- Minor changes to ai_will_do.
- Then a lot of minor balance changes.

Uppdatering: 16 mar @ 19:25

- Uploaded Extended Projects