Garry's Mod
VRMod x64 - Extended
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Actualización: 3 JUL a las 11:51 p. m.

Melee: added better collision model, with a fallback mechanism (in case user provides incorrect model) and a reset button in a melee tab

Actualización: 3 JUL a las 8:10 p. m.

-Fixed startup laser pointer state hook (it was forcing it on)

Actualización: 3 JUL a las 3:30 p. m.

-Complete rewrite of the pickup mechanics:

* Addressed the bug where you could pick up 2 items with one hand at the same time, and the second one would start levitating after drop.
* Addressed the bug where if you would pickup a weapon that is on top of the prop, you would have that prop glued to your hand as a bonus.
* Added a pickup boost for a weapons, so it would be easier to pickup while precision is needed for props.
* Now in settings pickup limit is a checkbox. That either turns weight limit on or off, not a slider with 4 values that doesn't change anything ( it wasn't my code ahaha)

Actualización: 2 JUL a las 5:53 p. m.

-More reliable way to trigger auto start after map change

Actualización: 2 JUL a las 12:24 p. m.

-VGUI: Fixed ArcVR menu is not showing for the client

Actualización: 2 JUL a las 12:08 p. m.

-Fixed laser pointer not staying on after reload

Actualización: 1 JUL a las 7:31 p. m.

-Fixed multiplayer

Actualización: 1 JUL a las 1:18 p. m.

-UI: Preventing numpad from getting "stuck"

Actualización: 1 JUL a las 12:32 p. m.

-VGUI: fixed lua error on exit from the vgui settings

Actualización: 30 JUN a las 6:25 p. m.

-UI: added ability to interact with UI and numpad in a vehicle with grips