Garry's Mod

Garry's Mod

VRMod x64 - Extended
Näytetään 121–130 / 179
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Päivitys: 7.7. klo 8.03
tekijältä Doom Slayer

-Updated default binding for quest 3

--- On Foot ---

Teleport () - Right Joystick + Right Thumb Rest
Reload - Left Thumb Rest + Right Thumb Rest
Weapon menu - Right Joystick
Quick menu - Y
Use - X
Sprint - Left Joystick
Secondary fire - Left Trigger
Crouch - A
Jump - B

--- In Vehicle ---

Forward - Right Trigger
Reverse - Left Trigger
Hand Break - A
Turbo - B
Turret - Right Joystick
Quick menu - Y
Exit - X

Päivitys: 6.7. klo 23.26
tekijältä Doom Slayer

-Melee: more accurate collision spheres for weapons + more generic hit detection including walls ( for the audio feedback)

Päivitys: 6.7. klo 19.08
tekijältä Doom Slayer

-Melee: added different impact sounds for fists and weapons + slight damage bonus if holding a swep

Päivitys: 5.7. klo 23.26
tekijältä Doom Slayer

-Had to manually add ability to shatter glass for the new melee system

Päivitys: 5.7. klo 22.37
tekijältä Doom Slayer

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

Päivitys: 5.7. klo 7.45
tekijältä Doom Slayer

-Improved collision for hand physics and no more prop noises when teleporting around

Päivitys: 4.7. klo 21.59
tekijältä Doom Slayer

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

Päivitys: 4.7. klo 20.52
tekijältä Doom Slayer

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo

Päivitys: 4.7. klo 1.34
tekijältä Doom Slayer

-System: Moved melee model validation logic to settings

Päivitys: 3.7. klo 23.51
tekijältä Doom Slayer

Melee: added better collision model, with a fallback mechanism (in case user provides incorrect model) and a reset button in a melee tab