Garry's Mod

Garry's Mod

VRMod x64 - Extended
Menampilkan121-130 dari 180 kiriman
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Pembaruan: 7 Jul @ 8:21am
berdasarkan Doom Slayer

-Fixed mirror autoscale

Pembaruan: 7 Jul @ 8:03am
berdasarkan Doom Slayer

-Updated default binding for quest 3

--- On Foot ---

Teleport () - Right Joystick + Right Thumb Rest
Reload - Left Thumb Rest + Right Thumb Rest
Weapon menu - Right Joystick
Quick menu - Y
Use - X
Sprint - Left Joystick
Secondary fire - Left Trigger
Crouch - A
Jump - B

--- In Vehicle ---

Forward - Right Trigger
Reverse - Left Trigger
Hand Break - A
Turbo - B
Turret - Right Joystick
Quick menu - Y
Exit - X

Pembaruan: 6 Jul @ 11:26pm
berdasarkan Doom Slayer

-Melee: more accurate collision spheres for weapons + more generic hit detection including walls ( for the audio feedback)

Pembaruan: 6 Jul @ 7:08pm
berdasarkan Doom Slayer

-Melee: added different impact sounds for fists and weapons + slight damage bonus if holding a swep

Pembaruan: 5 Jul @ 11:26pm
berdasarkan Doom Slayer

-Had to manually add ability to shatter glass for the new melee system

Pembaruan: 5 Jul @ 10:37pm
berdasarkan Doom Slayer

-Melee is now trace based rather than phys entity based. Also instead of bullet damage it uses the DamageInfo method instead. It much more responsive and does not conflict with hand collision physics ( it was also spamming entity, so they were crashing with each other and making prop noises)

Pembaruan: 5 Jul @ 7:45am
berdasarkan Doom Slayer

-Improved collision for hand physics and no more prop noises when teleporting around

Pembaruan: 4 Jul @ 9:59pm
berdasarkan Doom Slayer

-Rendering: added horizontal and vertical offsets to deal with borders.

With this update users will be able to adapt rendering to majority of the available headsets, in case automatic calculations are not providing desired results.

Pembaruan: 4 Jul @ 8:52pm
berdasarkan Doom Slayer

-Added: prop rotation with gravity gun (like in hl2 vr)
-Pickup: pickup range boost applies to items health and ammo

Pembaruan: 4 Jul @ 1:34am
berdasarkan Doom Slayer

-System: Moved melee model validation logic to settings