Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Opdatering: 7. aug. kl. 16:02

-Removed debug prints for the recent change

Opdatering: 7. aug. kl. 15:58

-Removed halos around non pickable objects

Opdatering: 7. aug. kl. 7:37

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Opdatering: 6. aug. kl. 18:14

-Added clientside wall collisions (can be disabled in gameplay tab)

Opdatering: 2. aug. kl. 6:03

-Fix: halo pickup setting does not persist on restart
-Removed unused model from the addon

Opdatering: 1. aug. kl. 13:09

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.

Opdatering: 30. juli kl. 20:24

-Fixed melee that I broke yesterday by filtering out player

Opdatering: 30. juli kl. 19:48

-Pickup: halo filtering improvements ( if you still see halo around non pickable object set vrmod_pickup_debug 1 and tell me what you got)
-Pickup: improved physics of ragdolls when dropping. Should be more realistic and fix the issue of them bouncing around the map like crazy

Opdatering: 29. juli kl. 13:54

-Minor bug fixes

Opdatering: 29. juli kl. 7:21

-Using w_models for collision instead of c_ ones
-Dev: Added more utils
-Reduced damping when rags are dropped