Garry's Mod
VRMod x64 - Extended
Se afișează 31-40 din 137 intrări
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Actualizare: 8 aug. @ 20:29

-Improved consistency of wall collisions, made sure that clientside API would work with adjusted poses + optimization and polishing

Actualizare: 8 aug. @ 11:53

-Slight wall collisions adjustments for SWEPS

Actualizare: 8 aug. @ 10:46

-Wall collisions improvements: less jitter, more accuracy + "vrmod_collisions” is a server side convar now

Actualizare: 7 aug. @ 16:02

-Removed debug prints for the recent change

Actualizare: 7 aug. @ 15:58

-Removed halos around non pickable objects

Actualizare: 7 aug. @ 7:37

-Polishing world collisions: preventing SWEPs to stuck + one hand does not block the other

Actualizare: 6 aug. @ 18:14

-Added clientside wall collisions (can be disabled in gameplay tab)

Actualizare: 2 aug. @ 6:03

-Fix: halo pickup setting does not persist on restart
-Removed unused model from the addon

Actualizare: 1 aug. @ 13:09

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.

Actualizare: 30 iul. @ 20:24

-Fixed melee that I broke yesterday by filtering out player