Victoria 3
Grey's Ranch Production Rework
13 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 28 Eyl @ 19:10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Güncelleme: 27 Eyl @ 0:26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Güncelleme: 28 Tem @ 18:50

V1.2 (still)
- Updated CMF compatibility

Güncelleme: 22 Haz @ 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Güncelleme: 19 Haz @ 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Güncelleme: 9 Oca @ 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Güncelleme: 8 Oca @ 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Güncelleme: 5 Oca @ 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Güncelleme: 3 Oca @ 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Güncelleme: 2 Oca @ 15:58

V1.1 (still)
- rebalanced early cheese pm's