Victoria 3

Victoria 3

Grey's Ranch Production Rework
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更新于:10 月 2 日 上午 4:25

V1.2 (still)
- Even more updated for 1.10
- Nerfed groceries output for ranches

更新于:9 月 28 日 下午 7:10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

更新于:9 月 27 日 上午 12:26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

更新于:7 月 28 日 下午 6:50

V1.2 (still)
- Updated CMF compatibility

更新于:6 月 22 日 下午 10:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

更新于:6 月 19 日 上午 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

更新于:1 月 9 日 下午 6:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

更新于:1 月 8 日 下午 3:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

更新于:1 月 5 日 下午 6:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

更新于:1 月 3 日 下午 4:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)