Victoria 3
Grey's Ranch Production Rework
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Actualización: 28 SEP a las 7:10 p. m.

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Actualización: 27 SEP a las 12:26 a. m.

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Actualización: 28 JUL a las 6:50 p. m.

V1.2 (still)
- Updated CMF compatibility

Actualización: 22 JUN a las 10:28 p. m.

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Actualización: 19 JUN a las 3:28 a. m.

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Actualización: 9 ENE a las 6:59 p. m.

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Actualización: 8 ENE a las 3:54 p. m.

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Actualización: 5 ENE a las 6:59 p. m.

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Actualización: 3 ENE a las 4:01 p. m.

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Actualización: 2 ENE a las 3:58 p. m.

V1.1 (still)
- rebalanced early cheese pm's