Victoria 3

Victoria 3

Grey's Ranch Production Rework
Viser 1–10 av 14 bidrag
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Oppdatering: 2. okt. @ 4.25

V1.2 (still)
- Even more updated for 1.10
- Nerfed groceries output for ranches

Oppdatering: 28. sep. @ 19.10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Oppdatering: 27. sep. @ 0.26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Oppdatering: 28. juli @ 18.50

V1.2 (still)
- Updated CMF compatibility

Oppdatering: 22. juni @ 22.28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Oppdatering: 19. juni @ 3.28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Oppdatering: 9. jan. @ 18.59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Oppdatering: 8. jan. @ 15.54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Oppdatering: 5. jan. @ 18.59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Oppdatering: 3. jan. @ 16.01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)