Victoria 3
Grey's Ranch Production Rework
Показване на 1 — 10 от 13 постъпления
< 1  2 >
Обновление: 28 септ. в 19:10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Обновление: 27 септ. в 0:26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Обновление: 28 юли в 18:50

V1.2 (still)
- Updated CMF compatibility

Обновление: 22 юни в 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Обновление: 19 юни в 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Обновление: 9 ян. в 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Обновление: 8 ян. в 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Обновление: 5 ян. в 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Обновление: 3 ян. в 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Обновление: 2 ян. в 15:58

V1.1 (still)
- rebalanced early cheese pm's