Crusader Kings III

Crusader Kings III

AGOT : Seasons of Ice and Fire
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Update: 5 May @ 8:49pm

Update: 5 May @ 8:09pm

Release Beta 0.2.0 :

Switched Mechanic to Situations from Struggle
Added Basis for Regional Variation (WIP)
Added Seasonal Variation
Simplified Seasonal Switching Mechanic
Fixed Minor errors & bugs
Added new Graphic for Seasons Situation
A lot of Localization
Game now reflects seasons visually :
Snow will fall in winter.-Does not currently show snow fallen on map, I will need to texture that manually I suspect.
Map will show drought.
Map will flourish in Summer.


TODO :
Fix Regional Variation
Clean up bugs and errors I missed
Adjust seasonal variation factors & effects
Weather
Flavor Events

Update: 5 May @ 7:58pm

Update: 19 Apr @ 10:16am

Beta 0.1.6.3
- Fixed All character season changes thing via scripted_effects add_doctrine

Update: 13 Apr @ 1:19pm

- Fixed incorrect date differences for seasons
- Fixed seasons not progressing
- Fixed accidental season loop in which it gets stuck going back and forth

Update: 13 Apr @ 12:25pm

- Fixed error in which all characters were interlopers, seasons would not progress.

Update: 5 Apr @ 6:47pm

- Added support for 8170 Braavos & Baelor the Blessed Start Date

Update: 2 Apr @ 8:17am

Update: 22 Mar @ 5:43pm

Update: 15 Mar @ 12:59pm

Update Beta 0.1.6 - Minor Update

- Added event string for historical seasons from 0 A.C. onwards, so if there is another Aegon the Conqueror bookmark (Egg of the Week) it'll be much easier to fix.
- Added game rule for winter intensity, light winter will have only a 30% reduction or so for income, compared to the previous 70%, reduced normal winter to 60% income reduction for a slight bit of better balance, but increased supply consumption in winter.