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There's a light winter game rule for a significant reduction in winter penalties.
It helps to reduce expenses as much as possible, the AI is modified by seasons to be less aggressive and rational rulers are significantly less likely to go to war in winter, so reducing men at arms is safe, In Autumn I also recommend building as much of a gold stockpile as possible since Income is highest then. In Spring you should get a boost to men-at-arms recruitment to makeup for any austerity measures in winter. There's also a winter tax option that increases income by up to 40%, but it comes at the cost of either popular opinion, vassal opinion, or both. (And your vassals have less income)
I own north and riverlands, in winter my income drops to 10 gold(so I lose 20-30 gold per month with expenses) is this normal or is it maybe result of submod incompabilities?
is there any game rules I can change to reduce the penalties?
Awesome mod by the way. Great work, keep it up. Can't wait to see what you add in the future.
The bookmark was the 106 Rogue Prince start, I'm not using any bookmark mods.
Also were all players using the most up to date version of Seasons? Since the update didn't change too much it may not have changed the checksum allowing everyone to still join, but then causing sync errors
I like the game rule idea, but I honestly wouldn't be sure how to implement the different modifiers with the existing mechanics to be for AI vs player, since most of the modifiers are tied to provinces now. I do like the gamerule idea, I'll see if I'm able to make it so that the AI can 'bail' itself out when in high debt in winter (more than 2000g in debt or so). I'm really glad you like the mod though! Yeah I could see how playing as a Tywin with the debt would be fun!
A possible cheaty fix could be to give an option in the game rules for the AI to not have the same penalties as we have, specifically in terms of army cost related ones. Or just not have it be a gamerule, just the state of the mod until you can figure out a better solution. I don't know what is easier to do tbh, I just know this has become one of those staple mods for a AGOT playthrough for me and it can be fun to be the Tywin of your bookmark by saving the AI realms from collapsing to debt! Since I've only been playing Robert Baratheon bookmarks, I always imagined it's just his canon ability to destroy the economy of the realm! xD
But there isn't currently a workaround that I personally know of or have integrated into the mod, but I will try to fix it relatively soon.
Also is there any performance drops when the season changes or just with the situation window?
War Effects and Season Effects are in full swing (personal effects are not).
Hope this helps!
Dunno if it's relevant but when clicking on the icon it tells me the winter will last until 1 D, whereas I'm currently in 302 on a Bobby B run, dunno if that helps.
Non-Historical Seasons (Sandbox), the season lengths are based on weighted averages of known season lengths from canon, they are semi-random in that the lengths are weighted based on how common a certain length range is for each season. It is possible to get a bunch of short seasons in a row but it's very unlikely.
In canon autumn and spring are usually shorter, usually about a year, give or take 6 months.